- "go discover an answer to a problem"
- "go create a project to demonstrate their understanding of content"
- "go use the game/app to practice a specific skill"
- "go work with a partner to research a particular topic"
Saturday, October 10, 2015
Effective Technology Use
We know when used effectively, instructional technology can have a positive impact on students. Students will be more engaged and empowered as they take responsibility for their learning. Key words...used effectively. Technology... or any learning tool for that matter... without a purpose will simply be a distraction. I believe that gaming with an explicit purpose is a valuable learning tool. But let's don't tell students to "go play" on their device. Tell them to...